A SHORTCUT TO WELLBEING VIA AR/VR

AR-VR-ready

DESCRIPTION

AR/VR technologies and gaming have progressed a lot since their day one. Today we see how these solutions and activities are growing out of their former borders and entering other sectors, for example, Education and Healthcare. We are witnessing a change in the Gaming industry, where it has become an e-Sport, an art, and an activity, offering you new possibilities to acquire new skills.

We invite you to this unique arrangement where you can get to know about real-life applications and participate in a panel discussion about whether becoming more and more dependent on today’s technologies leads us in a right direction.

9:00 Doors open, Weak-up Coffee

9:10-9:20 Welcome speech

9:20-9:50 Is VR really going to make us happy? by Algirdas Stonys, CEO of Telesoftas

9:50-10:20 How Will VR Change Treatment in Mental Health? by Audrone Miskinyte, Ass.Professor at University of Bergen

10:20-10:50 AR & VR as Measures to Decrease Technology Gaps Between the Disabled: the Case of DotWatch by Eglė Čiuoderienė, Chief Business Development Officer at SneakyBox

10:50-11:20 Creating new realities – how games and AI are changing our place in the world
by Renaldas Žioma, Shepherd at Unity Technologies

11:20-11:50 Coffee break, Mingling

11:50-12:50 Panel Discussion: Can AR/VR and Games Save the World?

12:50-13:00 Lunch.

17:10 – Welcome Back to our FUN part with Edutainment, AfterWork party and SAUNA

*We are polishing the program, thus it is subject to change

REGISTRATION TO THE EVENT: A SHORTCUT TO WELLBEING VIA AR/VR

 

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